Add Character to game_stage.tscn

  • Make sure to adapt character_name

grafik

Add respective stringkits & set the emotions you want to start out with. Adding “neutral” and “invisible” is a good idea. (“invisible” is a reserved emotion that does what you think it does.)

grafik

Add them to the argument list

grafik

Have assets for all your required emotions

grafik

Using the {}-syntax here ([]>character{character-emotion|neutral}:) will call set_emotion() in character.gd.