Add Character to game_stage.tscn
- Make sure to adapt
character_name
Add respective stringkits & set the emotions you want to start out with. Adding “neutral” and “invisible” is a good idea. (“invisible” is a reserved emotion that does what you think it does.)
Add them to the argument list
Have assets for all your required emotions
Using the {}-syntax here ([]>character{character-emotion|neutral}:) will call set_emotion() in character.gd.